By Stephen Smith - stevo@REMOVE-THIScarlylesmith.karoo.co.uk.
Of course, True Spectrum Users started
using the Spectrum in 1982 and we haven't stopped since (except
for things like eating and sleeping). However,
you can catch up on the the fun that we've had with The Instant
Spectrum User Course. In just 3 easy steps you too will
be able to work out why one game of
Turbo Esprit is infinitely
preferable to owning a full Daytona coin-op.
Some people would question why you want to run software that turns your Pentium Overdrive MegaPC into an 8-colour (with attribute clash), low-res 48K memory contraption that runs at about 0.1Mhz (on a good day). But these people are dorks.
Once these have downloaded, simply unzip them into the directory of your Spectrum Emulator. Then load your emulator, and select Load Snapshot (or equivalent). Then play away!
Well, if you've managed to download any of the remotely
complicated games (which is basically all of them with the
exception of the two Software Projects' ones), and started playing them,
you might be having a bit of trouble working out just what the goddam hell is
going on (especially if you selected Tau Ceti).
So here to help you is Sinclair Infoseek. This is a bit like
the IMDb, but has remarkably few movie reviews in it.
Now play these games for weeks on end. Bear in mind that these came out over 10 years ago, when everyone else was playing Pong or using their computer for strange things like accounts. And you can guarantee that they will still be being played ten years from now, when passing fads like Doom have become a dim and distant memory.
No other computer proved that playability was everything in a game. You don't need
excellent graphics (e.g. Stock Car Championship) or an original
idea (e.g. Stock Car Championship) to make an excellent game. And with
so many to choose from there is guaranteed
to be one for you.And there you are. You are now a fully-fledged Spectrum user, and you have seen the light. But we Spectrum Users abide by certain rules, that have been carefully logged and codified since 1982, and must be followed to the letter. These arcane laws are as follows:
Written by Stephen Smith.
Like my animation? Die, Floater!